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1.8.6 - Release

· 7 min read
Liru Færs

1.8.6 - Release

posted Sep 4, 2014, 12:00 PM [ updated Sep 4, 2014, 2:24 PM ]

This release brings……

  • Ability to select buttons displayed on the viewer’s bottom toolbar. (View -> Change toolbar buttons) (Lirusaito)
  • Emergency teleport when region is about to restart (see prefs section) (Lirusaito)
  • Enhanced region restart warnings from STORM-1980 (Jonathan Yap, Lirusaito)
  • Portability Mode, have the viewer bring things like log, settings, cache, and chat logs along with it (Lirusaito)
    • Install to a USB, use --portable arg, or use the provided shortcut as a template
    • Settings are saved to a separate folder from the viewer, so don’t worry about removing the viewer folder when updating
  • Graphics engine improvements (Shyotl)
    • Experimental volume face batching changes, allow +~10% larger mean batch size
    • Added adaptive vsync support (see prefs section)
    • Fixed an issue where hud-attached prims would go missing after a teleport
    • Fixed fitted mesh distortions that were caused by using more OpenGL uniforms than hardware supported
  • Avoid problems when meshes with invalid joint names are encountered (Shyotl)
  • Reduce load on hard disk when downloading meshes (Shyotl)
  • Added Auto-replace text feature from upstream (Lirusaito)
  • RLVa updates from upstream (RLV 2.8.0 RLVa 1.4.10) (Lirusaito/Kitty Barnett)
  • Updated Voice SDK from Vivox to version 4.6 on Windows and Mac (Lirusaito, Latif)
  • Menus on the region estate panel’s scroll lists (Lirusaito)
  • Login panel no longer resets fields after a failed login attempt (Lirusaito)
  • Mini-map enhancements (Lirusaito)
    • From Kitty Barnett’s Catznip Viewer:
      • Show parcels (Minimap menu: “Show” submenu: “Property Lines” & “Parcels for Sale”)
      • Option to use world map textures: (Minimap menu: “World Map Textures”)
    • Scroll zoom is now based on where your mouse is, if centering on camera is off
    • Option to show tracking circles around people selected on the radar while the radar is visible (Minimap menu: “Show” submenu: “Radar Tracking Circles”)
    • Marking on the minimap now changes custom coloring of avatar tags (per session)
    • Multiple selection tool from Exodus:
      • On mouseover, a circle is shown beneath your cursor, this is the effective range of right clicking to mark
      • Change the range by holding Shift while scrolling
      • Other menu functions invoked on right click still only work on the closest dot to your mouse
  • Voice status column in radar, and other radar improvements (Lirusaito)
  • Fix radar notification spam when an avatar leaves region boundaries but there’s no neighboring region for them to cross into (Sim Federal)
  • Beacon enhancements (Jonathan Yap, Lirusaito)
    • Blue and Red beams now denote height of tracked position
  • Updated Qarl’s Alignment Tool (Lirusaito)
  • Name System update (see prefs section) (Lirusaito)
    • It is now possible to select how names are displayed on individual lists
    • For instance, you can choose to display radar and friend list with a different combination of name / display name
    • Added 4th option, in addition to only legacy name, only display name, display name (legacy name), now also legacy name (display name)
  • Option to Copy SLURL for an avatar’s profile added to the pulldown menu for IMs (Lirusaito)
  • Open external editor for viewing history on Mac (Cinder)
  • Ability to be notified with a ding when a new message arrives in a group or conference chat (Lirusaito)
  • Voice IMs now work on Opensim grids (Latif)
  • Chatbar command “/regionsay msg" to do region-wide messages without needing to go through the region/estate floater for estate managers (Lirusaito)
  • Fixed memory leaks in animation system (Aleric)
  • Auto-syncing of couples animations (Aleric)
  • Object Import/Export enhancements, including improvements from Cool VL Viewer (Lirusaito)
    • This includes support for Materials (specular and normal maps), Object Physics and Light Image (Thanks to Henri Beauchamp for adding a bug fix to this)
  • Made prim-torture limits standardized with other viewers (Lirusaito)
  • Support for Xbox controllers, Ouya controllers, and Dual Shock controllers (using motioninjoy as Dual Shocks, this will support the six axes)
  • Added support for Controller Keys, inspired by similar code and control-scheme by CtrlAltStudio Viewer (Lirusaito)
    • A = Alt, B = Shift, X = Ctrl, Y = Escape
    • Back = Toggle Flycam mode (fun!)
    • Start = Toggle Cursor mode
    • Right Stick Click = Toggle Mouselook
    • Left Stick Click = Jump/Fly
    • PS Logo = Sit (Specific to motioninjoy as PS controller)
  • Avatar and object reload now re-fetches both textures, and materials (Shyotl)
  • Display date not just time in Teleport History (Lirusaito)
  • MAINT-3530: Add viewer checkbox to extend parcel entry limits to a higher ceiling (Lirusaito/Linden Lab)
    • This option can be found in the Region/Estate floater
  • Several Look At beacons improvements (see prefs section) (Lirusaito)
  • Ability to remove saved login credentials (Lirusaito)
  • Show how many scripts are actually running, and how many are mono, when doing a script count (Lirusaito)
  • Prevent people from wearing their whole inventory (Aleric)
  • Allow items that end up outside the main inventory and that cannot be interacted with to be moved to “Lost and Found” folder. Based on Kitty Barnett’s solution (Lirusaito)
  • Merged group bans functionality from upstream (Lirusaito)
    • Ban From Group option added to right click menus in avatar lists
  • Status bar search now searches in all applicable tabs (Lirusaito)
  • Spanish translation updates (Damian Zhaoying)
  • French translation updates (Nomade Zhao)
  • Changes to Preferences:
    • System -> Security is now System ->Security & Privacy
      • Emergency Teleport landmark drop targets. The viewer will attempt to teleport to these locations automatically 20 seconds before the region shuts down.
      • Render muted avatars (Lirusaito)
      • Announce in chat when people bump you (Lirusaito)
      • Lines from avatar to their lookat beacons (Alchemy Viewer)
      • Customizable name display for lookat beacons
    • Input & Camera
      • Azerty keyboard support (Lirusaito)
      • Realistic Mouselook (Niran, Lirusaito, Alchemy Viewer)
    • Adv. Chat -> Chat UI
      • Format for names in lists
      • Autoscroll for automatic scroll to the bottom of chat when it gains focus (Lirusaito)
    • Graphics
      • Hardware tab, VSync, adaptive (provided the driver supports it)
      • Depth of Field tab added
    • Vanity->Main, Connect to neighboring regions: Save bandwidth & CPU usage by not connecting to neighbouring regions (Lirusaito, Alchemy Viewer)
  • New/Changed Floaters:
    • Destination Guide. For OpenSim allow the destination guide to change when hypergrid jumping (World->Destinations) (Lirusaito)
    • Default Avatar Picker Floater (World->Default Avatars) (Lirusaito)
    • Detailed Land Impact display from upstream (Lirusaito)
    • New media filter implementation (Cinder)
    • The default permissions floater has been overhauled, it now matches the one found in the LL Viewer where permissions for each individual type of item are offered (Lirusaito)
  • New Debug Settings:
    • LiruNewMessageSoundIMsOn: Enable ding by default on P2P IMs
    • AutoresponseOnlyIfAway: Autorespond only sent when AFK/FakeAway (Lirusaito)
    • LiruCrosshairColor: Mouselook crosshair color
    • LiruHighlightNewInventory: prevent selection being changed on accepting new inventory.
    • RightClickTurnsAvatar: (don’t) turn when right clicking on objects (Lirusaito)
    • SFMapShowRegionPositions: Show region positions on the map (Sim Federal)
    • LiruShowTransactionThreshold: Filter out low amount transaction notifications

A special thanks to the users who attended our first official meeting in-world; to those of you who couldn’t come or didn’t know, we promise the next one will be much better timing for people across the world and better advertised in advance. ~ Lirusaito

The Singularity development team would like to thank everyone who has helped make Singularity better by testing alphas, reporting bugs, and suggesting great features.