This release is more experimental than usually, because of being in development for 4 months without intermediate releases and most changes being under the hood. Besides, it is missing all of the wished-for V2/V3 functionality except for Mesh display, in particular Mesh upload isn't there yet. Internally, work to support multiple clothes per layer, MOAP, and region Windlight is on its way and slowly making their way into the codebase. Again, Shyotl did the bulk of the incredible amount of work on this version, contributing almost 68000 new lines of code! I believe we were the first to publish source code of Mesh support on a V1-UI viewer in beginning of August, and Mesh builds of Astra and Fronteer viewers were directly based on that. Short list of changes:
Version 1.6.0(1) fixes insta-crash on GPU drivers without GL Shading Language support (e.g. low end Intel on Windows) and apparent inability to add OpenSim grids.
Version 1.6.0(2) fixes the bulk of the graphics glitches.
Version 1.6.0(3) fixes a few dozen various bugs and adds complete French translation by Nomade Zhao and Selvone Franizzi